Gaming Online

Gaming Online

Gaming Online

Overview of Gaming Online in relation to cyber crime: [1]At about the same time, in 1975, the prototypical role-playing fantasy and miniatures game Dungeons and Dragons, created by Gary Gygax and Dave Arneson, was released initially as a tabletop fantasy role-playing game. Fantasy gaming and then science fiction gaming quickly evolved throughout the 1980s into shared online first-person adventures.

Resources

Notes and References

1. By Andrew Perry

See Also

  • Types of Cybercrime
  • Cybercriminal

Further Reading

Adams, E., & Rollings, A. (2006). Fundamentals of game design. Game Design and Development Series. Upper Saddle River, NJ: Prentice-Hall; Bellis, M. (2008). Computer and video game history. About.com Web site: https:// inventors.about.com/library/inventors/blcomputer_videogames.htm; Castronova, Edward. (2006). Synthetic worlds: The business and culture of online games, new ed. Chicago, IL: University Of Chicago Press; Furfie, B. (2008). Trojans penetrate online gaming. PC Retail Magazine Web site: (internet link) pcretailmag.com/news/28704/ Trojans-penetrate-online-gaming; Woolley, D. (1994). PLATO: The emergence of an online community. Electronic Frontier Foundation Web site. Retrieved from https://w2 .eff.org//Net_culture/Virtual_community/plato_history.article; Interactive Gaming Council. (2007, August 29). Time to regulate Internet gambling. Reprinted from Newsday. Interactive Gaming Council Web site: (internet link) igcouncil.org/index.php ?option=com_content&task=view&id=186&Itemid=47; The evolution of games. (1998). Emulators Unlimited Web site: ((internet link) emuunlim.com/doteaters/ play1sta1.htm).


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