Virtual Worlds
Creating Active Learning Spaces in Virtual Worlds, the Law and other Social Sciences
Virtual reality can advance educational practices, as creating active learning spaces in virtual worlds offers a more natural way to promote interdisciplinary studies that integrate play to engage students (Lansiquot, 2015, 2012; Lansiquot, Cabo, & Cunningham, 2016; Lansiquot & Cunningham, 2016; Lansiquot, Liou-Mark, & Blake, 2015). Role-play can facilitate engagement in interdisciplinary courses for technology students. this topic will detail how role-playing in virtual worlds can be used effectively to support interdisciplinary studies and place-based learning, extending learning in undergraduate urban technology classrooms.[1]
Resources
Notes and References
- Reneta Lansiquot, Tamrah Cunningham, Zianne Cuff, “Creating Active Learning Spaces in Virtual Worlds” (Encyclopedia of Information Science and Technology, 4th Edition, Information Resources Management Association, 2018)